The Scale control sets the scale property. You can also drag to define the values in the X and Y boxes. This automatically changes the displayed unit in the unit selector. To use it, enter values in the X and Y boxes and specify the unit. The Translate control sets the translate property. If you specify a transform origin point outside the element, such as having a value less than 0% or greater than 100%, the widget shows the directions of the X and Y axes. If you use percentages for both the X and Y values, the widget shows the new origin point when you edit the X and Y text boxes. Note: The default value for the transform origin is center. Enter values for X and Y and specify the unit.When the widget is in focus, use the arrow keys to specify a point in the widget. You can also define the values using the keyboard. Click a point in the widget to set the origin to a corner, the center of an edge, or the center.The Pivot Origin widget sets the transform origin property. More info See in Glossary Builder to set the transform properties of a visual element. Unity currently supports three UI systems. More info See in Glossary in the UI (User Interface) Allows a user to interact with your application. You can use the controls in the Transform section of the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. You can set transform properties for a visual element using the controls in the UI Builder, within a USS file, or using a C# script. Note: All transformations are performed in the following order: For more information on these units, see MDN Web Docs’s page on the CSS data type. You can set rotation with deg, grad, rad, or turn units. Positive values represent clockwise rotation and negative values represent counterclockwise rotation. Negative values flip visual elements along the scale axis. Repositions the visual element in horizontal or vertical directions.Ĭhanges the apparent size, padding, border, and margins of a visual element. Represents the point of origin where rotation, scaling, and translation occur. Transform includes the following properties: Property For example, if you want to make a visual element shake when an event happens in an application, set the position of the visual element using the regular layout properties such as top and left, and then use translate to align an offset relative to the initial position. However, transform is best used for changes and animations. It’s possible to use transform to define the static appearance of a visual element. Applying transform to an element reduces recalculations because it doesn’t change the layout of other elements in the hierarchy. This recalculation might reduce an animation’s frame rate. If you change the layout of an element, Unity recalculates the layout of other elements in the same hierarchy. You can use them to rotate, scale, or move a visual element. You can style the look, define the behaviour, and display it on screen as part of the UI. The transform properties apply a 2D transformation to a visual element A node of a visual tree that instantiates or derives from the C# VisualElement class.
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